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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2023-05-02 05:40 pm
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Test Drive!

TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:49, and the war continues. An enemy force partially occupies Orlais and has decimated several Marcher Cities, while the Chantry, aided by the Inquisition, has marshaled Orlais and the faithful of Southern Thedas into a new Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.

You're part of (or allied with, recently hired by, imprisoned by, etc.) an organization, dubbed Riftwatch, that split off from the Inquisition several years ago. Riftwatch consists of these otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable. Their goal is to do what the Chantry can't or won't do, to go more directly after Corypheus and the dark magic he employs, and to keep the Veil from coming apart entirely.

Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from killing you. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.

NOTE: This is a static test drive! We post them once per year or so and continue to use them for a long time, so you're never late. Current players are encouraged to track new top-level comments.


I. THE FREE MARCHES: Hasmal, Tantervale, and most recently Starkhaven have all fallen to the Tevinter incursion, leaving Kirkwall the largest city-state in the Free Marches to remain unoccupied. For Riftwatch, that means the war is closer to home than ever, and traveling anywhere north of the mountains runs the risk of running into enemy scouting parties. Perhaps you've been sent out to find these scouts before they find the unwary, or perhaps you're just trying to pass through unnoticed to Antiva or Rivain when you run into trouble. Or maybe you're more in the thick of it: joining the Free Marches armies in harassing the occupying army as best they can from outside the city, or slipping your way into one of them to gather intelligence or meet with an ally.

II. THE WAKING SEA: When Riftwatch isn't traveling by griffon or magic mirror, it frequently travels by sea, courtesy of a small assortment of allied pirate ships. So welcome aboard. The sea is choppy and frequently violent—violent storms, violent enemy ships, or both at once—and the crew may not have much patience for incompetence, so either make yourself useful above or try not to get sick below.

III. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and cellars hosting gamblers. (Or maybe you can work all the time, and you're in the city to do some official shopping, try to spy on a suspicious character, or show a potential financial backer a good time.)

IV. SEND A MESSAGE: Each member of Riftwatch is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.

V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.

cuckoobird: (014)

[personal profile] cuckoobird 2024-08-05 06:59 am (UTC)(link)
( henrique's masque renders him impassive, regardless of what it is that his expression is doing behind it; tottie, who is accustomed, can well imagine. before he can answer, if he had intended to, she says breezily, )

Yes, it was so exciting to hear! ( she would love to know all about what he is especially acquiring,

and there is sincere curiosity, in amongst the instinct to seek leverage where she can get it. she's terribly proud of him, she's already decided; hardly back at all and with a title and an office!
)

Oh, perhaps Research after all; he may be in need of an assistant. ( tottie, clasping the packet between her hands, transparently warms to this idea. henrique judges it better than some alternatives, and judiciously does not encourage her, lest she take it into her head to hare off in any direction but that which he might approve of. he clears his throat, instead, and she says, distracted, ) Don't let us keep you, Henrique, I know you mustn't dally.

( he bows, murmurs something orlesian that tottie is visibly paying little mind to, and withdraws with a brief glance towards ness that might be read as: well, good luck with that, if she were inclined to read into the blankness of an attendant's masque. in his wake, she says, )

He had only the day, or else his travel would be all askew.
aberratic: (𝟐𝟏𝟔.)

[personal profile] aberratic 2024-08-18 08:46 am (UTC)(link)

I see, [ says ness, with the distinct feeling that she has just been left with a large predator of some kind—and not even one of the ones that has the decency to just eat you and be done with it, no: she's in the company of a social predator. infinitely more terrifying than its carnivorous brethren.

no, she does not feel comfortable getting into her things in front of this stranger and her maid.
]

Well. It was [ unnerving ] nice to meet you. I'll have to get back to my work now.

[ attempting to skirt the chaos again, to flee to the diplomacy offices and hide out at her desk. perhaps she'll sleep there, now. perhaps that will be her room from now on. ]