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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2023-05-02 05:40 pm
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Test Drive!

TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:49, and the war continues. An enemy force partially occupies Orlais and has decimated several Marcher Cities, while the Chantry, aided by the Inquisition, has marshaled Orlais and the faithful of Southern Thedas into a new Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.

You're part of (or allied with, recently hired by, imprisoned by, etc.) an organization, dubbed Riftwatch, that split off from the Inquisition several years ago. Riftwatch consists of these otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable. Their goal is to do what the Chantry can't or won't do, to go more directly after Corypheus and the dark magic he employs, and to keep the Veil from coming apart entirely.

Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from killing you. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.

NOTE: This is a static test drive! We post them once per year or so and continue to use them for a long time, so you're never late. Current players are encouraged to track new top-level comments.


I. THE FREE MARCHES: Hasmal, Tantervale, and most recently Starkhaven have all fallen to the Tevinter incursion, leaving Kirkwall the largest city-state in the Free Marches to remain unoccupied. For Riftwatch, that means the war is closer to home than ever, and traveling anywhere north of the mountains runs the risk of running into enemy scouting parties. Perhaps you've been sent out to find these scouts before they find the unwary, or perhaps you're just trying to pass through unnoticed to Antiva or Rivain when you run into trouble. Or maybe you're more in the thick of it: joining the Free Marches armies in harassing the occupying army as best they can from outside the city, or slipping your way into one of them to gather intelligence or meet with an ally.

II. THE WAKING SEA: When Riftwatch isn't traveling by griffon or magic mirror, it frequently travels by sea, courtesy of a small assortment of allied pirate ships. So welcome aboard. The sea is choppy and frequently violent—violent storms, violent enemy ships, or both at once—and the crew may not have much patience for incompetence, so either make yourself useful above or try not to get sick below.

III. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and cellars hosting gamblers. (Or maybe you can work all the time, and you're in the city to do some official shopping, try to spy on a suspicious character, or show a potential financial backer a good time.)

IV. SEND A MESSAGE: Each member of Riftwatch is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.

V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.

reparo: (Default)

[personal profile] reparo 2024-08-15 07:37 am (UTC)(link)
I imagine I'd be throwing up my breakfast overboard, otherwise. [ So yes, very lucky. She gestures to a seat near him, because if it's all the same she'd still prefer to sit down when the next wave buoys the whole ship.

But while waiting for the invitation, ]


An ocean of memory and dreams sounds almost pleasant, if you don't think about all those other being lurking beneath. Kind of like the ocean itself. The comparison makes sense.
dissolving: (pic#17253566)

[personal profile] dissolving 2024-08-15 08:18 am (UTC)(link)
Dunno what that makes for a Rift.

[ He shuffles aside for room, leaned out over his knees: ]

Waterfalls – do those even touch th'sea? Whirlpools?
reparo: (legilimens)

[personal profile] reparo 2024-08-15 08:42 am (UTC)(link)
[ Ah, excellent. She fits, she sits, mirroring his position - mostly, anyway; she hugs her knees to her chest, leans her chin in the v-space between them. ]

Waterfalls happen in rivers and most rivers spill out into the sea, don't they? Whirlpools as well. [ There's a small shrug. ] The Mariana Trenches of the Fade. [ Of course, that's only funny to her, and she rushes to clarify: ]

It's a place where the ocean is the deepest, so deep that people haven't been able to explore it, and generally it is considered to be dangerous and deadly. [ A beat. ] Or maybe a Rift is just a Rift.
dissolving: (pic#17253905)

my autocorrect wanted to make it marinara trenches

[personal profile] dissolving 2024-08-23 03:56 am (UTC)(link)
[ A laugh for that – the crinkle of a smile, yeah, maybe she's right. Rift's a rift. Green, for gills and wave alike.

Guess that'd be the Black City, your trenches.

[ a deep place, the deepest. there be monsters. from there, the monsters became. ]

How'd you learn all this?
reparo: (avis)

ive been hungry ever since i got the notif for this tag thanks

[personal profile] reparo 2024-08-24 11:01 am (UTC)(link)
That's helpful. [ You have to appreciate someone who can offer up an analogy that makes the world makes sense. Message received, Black City bad.

She looks bemused now. ]


What, the thing about the trenches? Reading. School. [ There's no point hiding that she's a Rifter, is there? Nothing would hide the glow from her anchor shard. ] I don't suspect that the oceans of Thedas follow the same rules as mine, but the waves and tides have certainly felt similar.

[ A pause. This whole being on choppy waters on a dark sea takes her back, to Akhuras specifically. ] Last time I was on a ship this size, I spent most of my time in the brig for being mouthy at the Captain.