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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2023-05-02 05:40 pm
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Test Drive!

TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:49, and the war continues. An enemy force partially occupies Orlais and has decimated several Marcher Cities, while the Chantry, aided by the Inquisition, has marshaled Orlais and the faithful of Southern Thedas into a new Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.

You're part of (or allied with, recently hired by, imprisoned by, etc.) an organization, dubbed Riftwatch, that split off from the Inquisition several years ago. Riftwatch consists of these otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable. Their goal is to do what the Chantry can't or won't do, to go more directly after Corypheus and the dark magic he employs, and to keep the Veil from coming apart entirely.

Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from killing you. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.

NOTE: This is a static test drive! We post them once per year or so and continue to use them for a long time, so you're never late. Current players are encouraged to track new top-level comments.


I. THE FREE MARCHES: Hasmal, Tantervale, and most recently Starkhaven have all fallen to the Tevinter incursion, leaving Kirkwall the largest city-state in the Free Marches to remain unoccupied. For Riftwatch, that means the war is closer to home than ever, and traveling anywhere north of the mountains runs the risk of running into enemy scouting parties. Perhaps you've been sent out to find these scouts before they find the unwary, or perhaps you're just trying to pass through unnoticed to Antiva or Rivain when you run into trouble. Or maybe you're more in the thick of it: joining the Free Marches armies in harassing the occupying army as best they can from outside the city, or slipping your way into one of them to gather intelligence or meet with an ally.

II. THE WAKING SEA: When Riftwatch isn't traveling by griffon or magic mirror, it frequently travels by sea, courtesy of a small assortment of allied pirate ships. So welcome aboard. The sea is choppy and frequently violent—violent storms, violent enemy ships, or both at once—and the crew may not have much patience for incompetence, so either make yourself useful above or try not to get sick below.

III. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and cellars hosting gamblers. (Or maybe you can work all the time, and you're in the city to do some official shopping, try to spy on a suspicious character, or show a potential financial backer a good time.)

IV. SEND A MESSAGE: Each member of Riftwatch is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.

V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.

explosion: wandavision + 1960s. (pic#14720006)

[personal profile] explosion 2024-09-08 10:12 am (UTC)(link)
If Wanda were alone, she'd blast the demons from where she stands. Her hands continue to glow red as she only spares her a glance, quickly taking in what Gwenaëlle has drawn her attention to.

Knives. Bow. Anchor-shard.

Does it matter she doesn't know what an anchor-shard is? If it's linked to the rift, it poses a connection and a danger. Perhaps it's best to utilise that.

Glancing back toward the demons, Wanda licks her lips and taps her fingers against the stone. What's the best way to complement what she wishes to do? Wanda promises full force; that strange bow may promise a sneakier attack. Isn't it best to combine the two?

"Do you like the fly? I can lift you up."
elegiaque: (211)

[personal profile] elegiaque 2024-09-09 06:40 am (UTC)(link)
Occupying herself with the battle strategy of an active, enormous rift is not an unusual thing— Gwenaëlle's mind is moving swiftly along familiar lines, accounting for the new variable that is Wanda but—

apparently not in great enough detail. That question catches her attention, though, swerving the focus of her remaining eye back to the new rifter with the kind of gleam that is typically inspired by limited edition sportscars and/or casual arson. Her answer is abundantly obvious before she even says, “You can do that?”

Wanda, she could kiss you on the mouth.

“I've no trouble with heights at all.”
explosion: scarlet witch. (pic#14896707)

[personal profile] explosion 2024-09-09 07:11 am (UTC)(link)
She looks at her with a proud smile.

How did the Avengers have time to have these conversations while aliens were infiltrating and attacking the city? Wanda turns her attention back to the rift at hand and rolls her shoulders without thinking. This is a decent plan. Not quite as idiotic as Steve's plans to charge ahead with his Vibranium shield and hope to god that everything falls into place due to his sheer luck.

Her gaze sets determinedly ahead. "I won't tell you when." Comforting, she presumes, especially given she's a stranger, but— "If you go out there, I'll lift you. They won't notice you."

How can they when she intends to emerge with a bright, red bolt? Aren't demons just an uglier version of bulls?
elegiaque: (157)

[personal profile] elegiaque 2024-09-11 09:22 am (UTC)(link)
The way Gwenaëlle's mouth curves at the edge when Wanda says I won't tell you when is—

well, she's right. Comforting is not the word. But maybe she'd undersold it, saying she hasn't got a problem with heights; the gleam in her eye looks more like excitement than unease. It is a very exciting prospect, and yes, it's very serious work that they do and she does, sincerely, take it very seriously ... but the same impulse had seen her launch herself physically off a griffon in the air, at least three times now, certain that it would be worth it.

(She keeps living through these choices, which really does nothing to discourage them.)

“Alright,” with a quick nod; it's perceptible, the moment when she decides to trust Wanda and deal with wherever that leads. When the decision is made, the rest is easy,

it's elegant, almost balletic, when she bolts into the fray. A shimmering shield emerges from her gauntleted hand, surrounding her as she moves, dodging a bolt of ice from a screaming despair demon and spinning as she moves not to lose her footing and fall.