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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2023-05-02 05:40 pm
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Test Drive!

TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:49, and the war continues. An enemy force partially occupies Orlais and has decimated several Marcher Cities, while the Chantry, aided by the Inquisition, has marshaled Orlais and the faithful of Southern Thedas into a new Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.

You're part of (or allied with, recently hired by, imprisoned by, etc.) an organization, dubbed Riftwatch, that split off from the Inquisition several years ago. Riftwatch consists of these otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable. Their goal is to do what the Chantry can't or won't do, to go more directly after Corypheus and the dark magic he employs, and to keep the Veil from coming apart entirely.

Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from killing you. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.

NOTE: This is a static test drive! We post them once per year or so and continue to use them for a long time, so you're never late. Current players are encouraged to track new top-level comments.


I. THE FREE MARCHES: Hasmal, Tantervale, and most recently Starkhaven have all fallen to the Tevinter incursion, leaving Kirkwall the largest city-state in the Free Marches to remain unoccupied. For Riftwatch, that means the war is closer to home than ever, and traveling anywhere north of the mountains runs the risk of running into enemy scouting parties. Perhaps you've been sent out to find these scouts before they find the unwary, or perhaps you're just trying to pass through unnoticed to Antiva or Rivain when you run into trouble. Or maybe you're more in the thick of it: joining the Free Marches armies in harassing the occupying army as best they can from outside the city, or slipping your way into one of them to gather intelligence or meet with an ally.

II. THE WAKING SEA: When Riftwatch isn't traveling by griffon or magic mirror, it frequently travels by sea, courtesy of a small assortment of allied pirate ships. So welcome aboard. The sea is choppy and frequently violent—violent storms, violent enemy ships, or both at once—and the crew may not have much patience for incompetence, so either make yourself useful above or try not to get sick below.

III. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and cellars hosting gamblers. (Or maybe you can work all the time, and you're in the city to do some official shopping, try to spy on a suspicious character, or show a potential financial backer a good time.)

IV. SEND A MESSAGE: Each member of Riftwatch is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.

V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.

overharrowed: (I've had my time)

[personal profile] overharrowed 2024-11-01 06:35 pm (UTC)(link)
"He knows, or could know if he cares to remember, that I'm Riftwatch's seneschal. So I think the best play is probably in charge of purchasing decisions by wary of being taken in with regards to quality. Let him save me from the other cheats out there hoping to take advantage. Will that suit?" A genuine question, not perfunctory. If nothing else, he appreciates the importance of being on the same page as one's allies. (On the other hand, take too long talking about it, and the picture might shift from "chatting" to "plotting" for onlookers.)
thegentleone: (it's fooling us now)

[personal profile] thegentleone 2024-11-03 02:12 pm (UTC)(link)
"Perfect," Susan said with a grin. One not too wide or too conspiratorial, in an effort to conceal what she was really feeling about their guests. "Those with much always tend to be afraid that someone else will take it from them. It doesn't matter if it's money, power, or people," she said, recalling her ordeal at Calormene. (and she's well accustomed to making such conversations seem light and inconsequential. she could plot an assassination or confirm when someone was too deep in their cups to realize they were being fussed with.) "It's almost like being at home."
overharrowed: (all of the outsiders)

[personal profile] overharrowed 2024-11-09 01:05 am (UTC)(link)
As interesting as that final observation is, Julius files it away rather than prodding at it now. There will likely be another, less public chance to ask about it.

"Right. Why don't you take my arm and steer me his way? You can be the heroine trying to make a connection."

The man in the green tunic does not, thus far, seem to be paying the pair of them any special attention. A thin, florid man in perhaps his late 40s or early 50s, at present he's engaged in conversation with a woman roughly of an age with him. Her look is increasingly disengaged, suggesting whatever he's attempting is not working especially well.
thegentleone: (I tried to reach for you)

[personal profile] thegentleone 2024-11-12 04:34 pm (UTC)(link)
Many were the other nations which wanted to test Narnia and its young kings and queens. All had failed in the end.

"That will work splendidly, I think. I can be very imploring when the situation calls for it," she said, a hint of mischief in her eyes and quickly extinguished, replaced by something of a plea.

If there's one thing Susan knows is that men of a certain age like to flirt with ladies or gentlemen of a more youthful one. It reassured them of their own vitality and worth and blinded them to the trickier aspects of conversation. Good thing, too, they rather desperately needed the coin.