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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2023-05-02 05:40 pm
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Test Drive!

TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:49, and the war continues. An enemy force partially occupies Orlais and has decimated several Marcher Cities, while the Chantry, aided by the Inquisition, has marshaled Orlais and the faithful of Southern Thedas into a new Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.

You're part of (or allied with, recently hired by, imprisoned by, etc.) an organization, dubbed Riftwatch, that split off from the Inquisition several years ago. Riftwatch consists of these otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable. Their goal is to do what the Chantry can't or won't do, to go more directly after Corypheus and the dark magic he employs, and to keep the Veil from coming apart entirely.

Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from killing you. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.

NOTE: This is a static test drive! We post them once per year or so and continue to use them for a long time, so you're never late. Current players are encouraged to track new top-level comments.


I. THE FREE MARCHES: Hasmal, Tantervale, and most recently Starkhaven have all fallen to the Tevinter incursion, leaving Kirkwall the largest city-state in the Free Marches to remain unoccupied. For Riftwatch, that means the war is closer to home than ever, and traveling anywhere north of the mountains runs the risk of running into enemy scouting parties. Perhaps you've been sent out to find these scouts before they find the unwary, or perhaps you're just trying to pass through unnoticed to Antiva or Rivain when you run into trouble. Or maybe you're more in the thick of it: joining the Free Marches armies in harassing the occupying army as best they can from outside the city, or slipping your way into one of them to gather intelligence or meet with an ally.

II. THE WAKING SEA: When Riftwatch isn't traveling by griffon or magic mirror, it frequently travels by sea, courtesy of a small assortment of allied pirate ships. So welcome aboard. The sea is choppy and frequently violent—violent storms, violent enemy ships, or both at once—and the crew may not have much patience for incompetence, so either make yourself useful above or try not to get sick below.

III. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and cellars hosting gamblers. (Or maybe you can work all the time, and you're in the city to do some official shopping, try to spy on a suspicious character, or show a potential financial backer a good time.)

IV. SEND A MESSAGE: Each member of Riftwatch is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.

V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.

corpsestuff: (Conspiring)

[personal profile] corpsestuff 2024-12-13 02:29 am (UTC)(link)
Perhaps so.

[Definitely so. He's not entirely certain this Tavarys graduated.]

Well met, Athénaïs Tavarys. How do you find matters here?

[How are they about necromancy specifically, he'd love to ask, but he will not do so publicly.]
mournwitch: (thedathenais327)

[personal profile] mournwitch 2024-12-13 02:40 am (UTC)(link)
( athaliah wishes the problem with her sister was just not applying herself. the gossip, of course, disagrees in seventeen different directions. )

Nevarra's surprisingly well represented, for a start. I'd have thought Thevenet would have put them right off.

( there's no call to be rude about benevenuta, it's just fun. )
corpsestuff: A distinguished-looking middle-aged white man strikes a pose that suggests he's about to lecture helpfully (Professor)

[personal profile] corpsestuff 2024-12-13 03:43 am (UTC)(link)
I'm unfamiliar with the name, but every country has its wide array of personalities. You cannot judge them by one or even two examples.

I am surprised that there are a few of us here. Are many mages?
mournwitch: (thedathenais380)

[personal profile] mournwitch 2024-12-13 04:39 am (UTC)(link)
( she reads the first part, irresistibly, in her sister's reproachful voice. small wonder athaliah admires him so much, she thinks, not immediately charitably to either of them. )

And Templars, and neither. A veritable cross section, you might say.
corpsestuff: (Mischief; Fondness)

[personal profile] corpsestuff 2024-12-13 04:55 am (UTC)(link)
One might.

[He would not. That was entirely imprecise unless a great many other groups were represented. To have anything approaching even a 'veritable' cross section of any population would require dozens upon dozens of Nevarrans, if not hundreds.]

Would you say anything specific was difficult to adapt to?
Edited 2024-12-13 04:56 (UTC)
mournwitch: (thedathenais169)

[personal profile] mournwitch 2024-12-13 04:59 am (UTC)(link)
In Riftwatch or the south broadly?

( they're different answers; she's got maybe a half hour headstart on him with the one. )
corpsestuff: A distinguished-looking middle-aged white man strikes a pose that suggests he's about to lecture helpfully (Professor)

[personal profile] corpsestuff 2024-12-13 05:38 am (UTC)(link)
Both, if you have answers. I have not left the Necropolis in quite some time.
mournwitch: (thedathenais414)

[personal profile] mournwitch 2024-12-13 08:19 am (UTC)(link)
I can’t tell you much about Riftwatch, as I’ve not long preceded you, but

( as he may well have heard, )

I have been traveling the south for some years now. The obvious differences are as obvious as you’re expecting them to be (they are very keen on cremation down here, although some Dalish seem to favour burials, which I found interesting). So many years of flux has made for a degree of openmindedness in a sort of interpersonal way, but there’s a great deal of … they’ve done it tough, Professor. A lot of people’s concerns are less the grandiose questions of how we all fit into the world and more their immediate safety in said world.

A bit of patience and openness on your own part goes a long way.
corpsestuff: A distinguished-looking middle-aged white man holds a bleached skull in his hand with a pensive expression (Default)

[personal profile] corpsestuff 2024-12-19 04:03 am (UTC)(link)
Considering the situation at large, it's unsurprising that personal safety is a priority. When survival is a struggle, one's world narrows significantly.

Your advice speaks well of you.


[It doesn't quite fit the stories of her, but he's never put much stock in the gossip around the Necropolis. He prefers to take people on face value when opportunity allows.]

The cremation is unfortunately no surprise, though the Dalish burying their dead is. Interesting indeed. Thank you, Athénaïs.