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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2023-05-02 05:40 pm
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Test Drive!

TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:49, and the war continues. An enemy force partially occupies Orlais and has decimated several Marcher Cities, while the Chantry, aided by the Inquisition, has marshaled Orlais and the faithful of Southern Thedas into a new Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.

You're part of (or allied with, recently hired by, imprisoned by, etc.) an organization, dubbed Riftwatch, that split off from the Inquisition several years ago. Riftwatch consists of these otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable. Their goal is to do what the Chantry can't or won't do, to go more directly after Corypheus and the dark magic he employs, and to keep the Veil from coming apart entirely.

Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from killing you. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.

NOTE: This is a static test drive! We post them once per year or so and continue to use them for a long time, so you're never late. Current players are encouraged to track new top-level comments.


I. THE FREE MARCHES: Hasmal, Tantervale, and most recently Starkhaven have all fallen to the Tevinter incursion, leaving Kirkwall the largest city-state in the Free Marches to remain unoccupied. For Riftwatch, that means the war is closer to home than ever, and traveling anywhere north of the mountains runs the risk of running into enemy scouting parties. Perhaps you've been sent out to find these scouts before they find the unwary, or perhaps you're just trying to pass through unnoticed to Antiva or Rivain when you run into trouble. Or maybe you're more in the thick of it: joining the Free Marches armies in harassing the occupying army as best they can from outside the city, or slipping your way into one of them to gather intelligence or meet with an ally.

II. THE WAKING SEA: When Riftwatch isn't traveling by griffon or magic mirror, it frequently travels by sea, courtesy of a small assortment of allied pirate ships. So welcome aboard. The sea is choppy and frequently violent—violent storms, violent enemy ships, or both at once—and the crew may not have much patience for incompetence, so either make yourself useful above or try not to get sick below.

III. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and cellars hosting gamblers. (Or maybe you can work all the time, and you're in the city to do some official shopping, try to spy on a suspicious character, or show a potential financial backer a good time.)

IV. SEND A MESSAGE: Each member of Riftwatch is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.

V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.

reparo: (muffliato)

ii.

[personal profile] reparo 2024-12-13 10:24 am (UTC)(link)
[ She's lost. This part of Nevarra is full of an eerie fog and an eerie glow, and she may have passed the same rock formation three times already. On the way back to an eluvian, to hopefully find her way to wherever it is that she is currently stationed, Hermione has been walking in circles. Or hexagons? It's very annoying - she can't exactly summon the mirror to her, it's too large!

But, not all time is wasted. She's been pocketing crystalline-like rocks as and when she's found them, as well as any fungi that may be growing here. And by pocketing, she has been putting them inside a small bag which honestly looks like it's bottomless. The form never changes, no matter how much Hermione puts in there. There may be some books, and rations in case she gets separated from the other members of Forces -

Which she has, now. There's finally the sound of someone talking after what feels like two hours walking in hexagocircles, and she follows it with some hope.

She's so relieved to spot the human man that for a second she doesn't notice the moving skeletons. ]


Oh - yes, please, I - [ And then she notices the skeletons. More importantly, she notices Manfred, who notices her. There's a beat - lots of staring. Also: ] What.
corpsestuff: A distinguished-looking middle-aged white man holds a bleached skull in his hand with a pensive expression (Default)

I'm so sorry, I somehow entirely missed this notif!

[personal profile] corpsestuff 2024-12-19 03:42 am (UTC)(link)
[Ah, this must be one of the group that's visiting today, going off that reaction. He'd heard something about them coming through but he hadn't expected to run into any of them. Emmrich stands.]

Pardon me, I didn't quite catch that.

[Manfred hisses, tilting his head as he looks at her. Emmrich nods.]

Quite right. My apologies. I'm Professor Volkarin, this is Manfred, and are you lost?
reparo: (Default)

That's alright!!

[personal profile] reparo 2024-12-22 03:15 pm (UTC)(link)
[ She had thought she'd seen it all, but this skeleton - Manfred! - is not coming at her poised to attack. He - he? - might hiss, but it's not rude. More like language.

Which is fascinating. Nevarra is bloody fascinating.

And as for the professor -]


Pleasure to meet you, I'm Hermione Granger. I came here with the Riftwatch but I believe I've gotten lost.
corpsestuff: (Mischief; Fondness)

[personal profile] corpsestuff 2024-12-22 07:22 pm (UTC)(link)
Madame Granger, a pleasure. Please give me one moment, and I can assist you.

[He pulls a folded white cloth out of Manfred's backpack and gestures with long fingers. Green magic swirls around him and the skeletons. Four break off to spread the white cloth out. With another swirl of magic the human corpse gets up to lay on the cloth before the skeletons pick up the cloth by the four corners and trot off, carrying their load somewhere south.

Emmrich gives a nod, dusts off his hands, and turns his attention back to their guest.]


There. Now. I fear with the way the tours work there's no catching you back up to it, so I can offer you two options. One, Manfred and I give you a shorter, personal tour,

[Manfred claps,]

or two, we guide you back up to where you came in and you can spend time with Vorgoth and Madame Myrna. I find both to be excellent company.