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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2023-05-02 05:40 pm
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Test Drive!

TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:49, and the war continues. An enemy force partially occupies Orlais and has decimated several Marcher Cities, while the Chantry, aided by the Inquisition, has marshaled Orlais and the faithful of Southern Thedas into a new Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.

You're part of (or allied with, recently hired by, imprisoned by, etc.) an organization, dubbed Riftwatch, that split off from the Inquisition several years ago. Riftwatch consists of these otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable. Their goal is to do what the Chantry can't or won't do, to go more directly after Corypheus and the dark magic he employs, and to keep the Veil from coming apart entirely.

Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from killing you. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.

NOTE: This is a static test drive! We post them once per year or so and continue to use them for a long time, so you're never late. Current players are encouraged to track new top-level comments.


I. THE FREE MARCHES: Hasmal, Tantervale, and most recently Starkhaven have all fallen to the Tevinter incursion, leaving Kirkwall the largest city-state in the Free Marches to remain unoccupied. For Riftwatch, that means the war is closer to home than ever, and traveling anywhere north of the mountains runs the risk of running into enemy scouting parties. Perhaps you've been sent out to find these scouts before they find the unwary, or perhaps you're just trying to pass through unnoticed to Antiva or Rivain when you run into trouble. Or maybe you're more in the thick of it: joining the Free Marches armies in harassing the occupying army as best they can from outside the city, or slipping your way into one of them to gather intelligence or meet with an ally.

II. THE WAKING SEA: When Riftwatch isn't traveling by griffon or magic mirror, it frequently travels by sea, courtesy of a small assortment of allied pirate ships. So welcome aboard. The sea is choppy and frequently violent—violent storms, violent enemy ships, or both at once—and the crew may not have much patience for incompetence, so either make yourself useful above or try not to get sick below.

III. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and cellars hosting gamblers. (Or maybe you can work all the time, and you're in the city to do some official shopping, try to spy on a suspicious character, or show a potential financial backer a good time.)

IV. SEND A MESSAGE: Each member of Riftwatch is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.

V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.

verminius: (Default)

[personal profile] verminius 2024-12-17 08:19 am (UTC)(link)
It’s hard to say. He’s missing a finger, scarred at the lip, absent a tooth on one side near the back, but he doesn’t really hold himself with the discipline of a strictly martial combatant. He could be inebriated. He could simply be feeling his age.

It’s late, after all, and he’s far from his own bedroll.

“Fulfilling as the work is,” conquering and pillaging, murdering, blood sacrifice and the glory of Tevinter woven inextricably into the glory of an eight foot tall glowing bird man, “I confess I’ve had doubts of late.”

Just between the two of them. It’d be more fun with a bottle of wine to dish over.

“How did you find your way to them?”
mournwitch: (thedathenais347)

[personal profile] mournwitch 2024-12-17 08:57 am (UTC)(link)
Now, there’s a story that benefits from a wineskin and a friendlier campfire than this,

she’s got voices for the best bits and some well refined comic timing. She at least half-heartedly considers making the effort, here, either to keep her hand in or just to see what happens, but it hardly seems like the time to finesse her tight five.

“I was late of the Mourn Watch,” is a ballsy thing for her to say, all things considered including the fact that it’s not untrue, but since none of her colleagues past or present are in this tent to spit cheap wine into a crackling fire, she about gets away with it, “though not lately. I lent them my efforts as a favour to my sister, more recently. They were so thrilled with my work,”

drolly,

“that they encouraged me to offer my services to Riftwatch, ideally, not in Nevarra.”

And seeing as she’d been flirting with a southern noose immediately prior to that Nevarran favour,

well, she’d seen the sense in a beneficial outcome for all involved parties.
verminius: (right)

[personal profile] verminius 2024-12-18 09:49 am (UTC)(link)
“Quite the endorsement.”

Verminius has listened very seriously, without any little frowns or furrows or twitches to suggest doubt. A few smudges here and there are all part and parcel on a resume, but she wouldn’t betray his trust, surely.

He shows her a sliver of his teeth, almost friendly, despite having all the markings of a grimace.

“What manner of services were you performing for them?”
Edited (idk which is correct ) 2024-12-18 09:51 (UTC)