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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2023-05-02 05:40 pm
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Test Drive!

TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:49, and the war continues. An enemy force partially occupies Orlais and has decimated several Marcher Cities, while the Chantry, aided by the Inquisition, has marshaled Orlais and the faithful of Southern Thedas into a new Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.

You're part of (or allied with, recently hired by, imprisoned by, etc.) an organization, dubbed Riftwatch, that split off from the Inquisition several years ago. Riftwatch consists of these otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable. Their goal is to do what the Chantry can't or won't do, to go more directly after Corypheus and the dark magic he employs, and to keep the Veil from coming apart entirely.

Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from killing you. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.

NOTE: This is a static test drive! We post them once per year or so and continue to use them for a long time, so you're never late. Current players are encouraged to track new top-level comments.


I. THE FREE MARCHES: Hasmal, Tantervale, and most recently Starkhaven have all fallen to the Tevinter incursion, leaving Kirkwall the largest city-state in the Free Marches to remain unoccupied. For Riftwatch, that means the war is closer to home than ever, and traveling anywhere north of the mountains runs the risk of running into enemy scouting parties. Perhaps you've been sent out to find these scouts before they find the unwary, or perhaps you're just trying to pass through unnoticed to Antiva or Rivain when you run into trouble. Or maybe you're more in the thick of it: joining the Free Marches armies in harassing the occupying army as best they can from outside the city, or slipping your way into one of them to gather intelligence or meet with an ally.

II. THE WAKING SEA: When Riftwatch isn't traveling by griffon or magic mirror, it frequently travels by sea, courtesy of a small assortment of allied pirate ships. So welcome aboard. The sea is choppy and frequently violent—violent storms, violent enemy ships, or both at once—and the crew may not have much patience for incompetence, so either make yourself useful above or try not to get sick below.

III. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and cellars hosting gamblers. (Or maybe you can work all the time, and you're in the city to do some official shopping, try to spy on a suspicious character, or show a potential financial backer a good time.)

IV. SEND A MESSAGE: Each member of Riftwatch is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.

V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.

portalling: ᴅᴏᴄᴛᴏʀ sᴛʀᴀɴɢᴇ. (pic#15621514)

[personal profile] portalling 2025-02-21 01:16 am (UTC)(link)
Glad to hear people aren’t holding it against us, [ Strange says with a flash of a smile, dry humour. ] Although the… inciting incident was before my time.

[ He’s so distracted by the conversation that he briefly forgot what he was here for, until he realises his fingers are starting to ache from clutching the textbook in his hands, grip slipping from the weight; he sets his book down on the nearest library cart, reminding himself to take it with him when he leaves. The Gallows’ newest arrival is, frankly, more interesting than whatever research lead he’d been trying to chase down today. ]

‘Professor’. What does that entail exactly, in Nevarra? Do you teach? I thought the title of ‘Senior Enchanter’ primarily marked a teacher in a Circle.

[ But the Mortalitasi seem to do things differently from other Circles, as he’s realising— ]
corpsestuff: (Weighing options)

[personal profile] corpsestuff 2025-02-21 01:59 am (UTC)(link)
[Most definitely one of the Rifters.]

The Necropolis does not operate the way Circles did.

[Despite his best attempt to sound neutral with that sentence, it's a little clipped. Emmrich frowns, mostly at himself, and shakes his head. His voice is mostly back to normal when he resumes speaking but there's still a slight edge.]

The Templars of Nevarra know that it's best for Nevarra, and truly the whole of Thedas, if they let the Mourn Watch operate and teach as it will. I teach young adult mages about spirits and the Fade, with higher-level lectures on the same topics, and sometimes when there is need I cover for lower-level classes: anatomy, necromancy, and the like.

Perhaps the South does not talk about how we operate much because in Nevarra many mages have autonomy without the issues of slavery and blood magic that run rampant in Tevinter.
Edited 2025-02-21 01:59 (UTC)
portalling: ɴᴏ ᴡᴀʏ ʜᴏᴍᴇ. (pic#15786052)

[personal profile] portalling 2025-02-21 08:23 pm (UTC)(link)
Quite likely, [ Strange agrees. The comment’s a little judgmental, but unlike the professor, there’s no heat in it; speaking from academic observation than raw lived reality, not as personally tangled into the ugly history of Circle life. Definitely a rifter. But the description of higher-level lectures and lower-level classes sparks something, some old craving: he’s a perpetual student, always learning, a sponge for information. He’d done an MD and PhD at the same time. He’s voracious. ]

One of the templars here is Nevarran, so I’d gathered a little bit about how it works, but it’s— I feel like that ought to be the model. In my own world, I had the privilege of learning magic at a monastery of fellow scholars — the Masters of the Mystic Arts — so I admit I’m frankly spoiled. If the Circles could have been more like actual schools of magic, we’d presumably all have been the better for it.

[ A twinkle of mischief in his voice, half-joking: ] Are you still taking open enrolment? For, say, a hypothetical student of somewhat advanced age?
corpsestuff: (Elucidating)

[personal profile] corpsestuff 2025-03-11 03:12 am (UTC)(link)
[He nods along, agreeing grimly, even though he does wonder what sort the Nevarran templar is. Some of them are respectful. Some, however, resent the freedom the Mourn Watch has in its operations and he's learned to be watchful. The latter gets Emmrich smiling again, though.]

I doubt, and even hope, that I will be too busy for formal teaching while here. But I do enjoy the art of teaching, if there are particulars you'd like to learn or discuss. In return, if you're willing, I'd love to hear more about magic from your world.

[It seems a fair exchange, in his mind.]

The way it works, what it does, and if you can teach the magic itself here. I've focused on what I do to the point that I'm highly specialized; it would be interesting to branch out a little while I'm not working in the Necropolis.
portalling: ᴅᴏᴄᴛᴏʀ sᴛʀᴀɴɢᴇ. (pic#15621514)

[personal profile] portalling 2025-03-18 12:55 am (UTC)(link)
I’d love that. In all the admittedly shitty circumstances of Riftwatch coming together, despite everything, I have to admit this is one of the perks of getting so many disparate minds under one roof: learning from each other. Different specialties, different universes entirely, everyone’s got a perspective to add.

It doesn’t directly transfer in either direction, [ and what a frustration, that Doctor Strange can’t simply pick up principles of being a Thedosian healer and make his job all the easier, ]

as in, no one’s been able to directly learn new spells from each other, but I still find value in the sharing of knowledge. Your own principles and techniques help me channel my own abilities better here by manipulating the Fade better. It remains a universal truism: practice does make perfect.

[ He’s a chatterbox when he gets going, glad to expound on these subjects. ]

Nowadays, my own specialties lie in protective glyphs and conjuring spirit weaponry and combat magic. But it was an even broader umbrella, once upon a time: portals, scrying, astral projection, time manipulation.