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Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] allthisshitisweird2016-04-16 01:02 pm
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TEST DRIVE MEME!

WHAT A GLOOORIOUS FEELING



WE'RE STILL IN THE HINTERLANDS


How’s the weather, Inquisition? Terrible. Heavy rainfall pelts the plains and the mountains, four straight days of it! Dark clouds block out the sun. It may begin to feel like there’s no end to the storms in sight. When darkness falls, cold evening temperatures turn that rain frigid. Your boots, your socks, they’re soaked through. Everyone smells like wet wool.

And as if all that weren’t enough: the increased rainfall loosens patches of mud and shale, causing mudslides.



1. We’re not in Orzammar anymore…
A recent group of dwarven traders bearing fine crafts and goods were inbound for Skyhold, ready to flood the markets with their wares. Instead, they got flooded out.

Yes, word has reached the Inquisition that the traders have been unfortunately detained by the weather and they are now in need of a rescue. Dare you venture out into the lashing rain and sliding mud to rescue the traders?

If you do so dare, you’ll find some of the traders to be exceedingly grateful for your efforts, ready to bestow handsome rewards on you, O Brave Soul -- just as soon as you’ve escorted them safely back to Skyhold. Or you might find a cluster of more disagreeable traders, grumpy at the water in their boots and the loss of their goods. Some of those goods might still be rescuable, if you want to wade out into a mud field to retrieve a fallen chest, or tug an errant terrified donkey back onto what’s passing for dry road these days.

As you carry these treasures back to their masters, or back to Skyhold, you might consider helping yourself to a sampling of the wares on your way back. After all, your reward might not be adequate, and you are risking your life for these ungrateful sons of mothers. Just don’t get caught. These traders don’t look kindly on thieves, and frayed tempers snap easily.

Feel free to get stuck on your way to the rescue, too. Weather out the storm with a fellow do-gooder. These days, the rescuers might need rescuing just as much.

2. Are you mad? That’s twelve year old scotch!
In Skyhold and the surrounding tent towns, what with the confusion and the panic and the scramble for high ground, market stalls are left unattended and wares are ripe for the taking. For some, temptation proves to be too much. Where there’s disaster, there’s often looting! A few vendors defend their own wares, and those that can’t make desperate entreaties for assistance. Bandits! Thieves!

Are you a brave and hale friend to the Inquisition and to good honest trade, ready to defend the wares of the waterlogged merchants? Or maybe your sticky fingers spot a tempting treasure too great to ignore. If they didn’t want it stolen, they should have taken it with them! Watch out for that Qunari metalsmith with the mean right hook. He’s not to be trifled with, and his blow will leave you toothless in the mud.

3. I gotta go, Julia, we got bears.
The rainfall has disturbed more than the mud. Bears, resting in their caves, have found their caves to be too damp for their liking, and they’ve taken to the open air to vent their spleens. Some people say that the bears are as frightened as you are, but when you’re faced with a six hundred pound beast with huge pointy teeth, their innocence is a little harder to keep in perspective.

The tents surrounding greater Skyhold are especially worried by rogue bears. Make a stand against them, or else help evacuate a threatened campsite. Mudwrestling a bear is a great way to impress the ladies, or the gentlemen… but no one will blame you for beating a hasty retreat.

4. We got 12 skins of water, 56 ales, two vodkas, four whiskeys, six bottles of wine, tequila, hazelnut paste, cheese, bread, eggs, bananas, apples, bacon, steaks, pancakes, dry grain, milk, sweet tomato sauce, half a pudding, half-ounce Sour Wine, 3 1/2 grams Grand Inquisitor Kush, one ounce of 'shrooms, 15 ecstasy potions, a smutty woodcut, a bat…
TIME TO HUNKER DOWN. In the tavern, the barkeep is handing out free spiced wine to anyone who takes refuge behind her door. The din of conversation and lutesong makes a fine lullabye for the careworn traveler, and you might find yourself inadvertently dropping off to sleep. Or maybe someone’s fallen asleep on you.

Who can blame the slumberers, finally safe and warm and dry? In the tavern, the fires have been built up to ward off the chill and the damp, but relaxation is a little more difficult these days. You really have to elbow your way in there to get close to that warmth. Once you get close enough, you’ll find that the hearths are taken up with dozens and dozens of wet socks and wetter boots, steaming gently as they dry. Be disgusted if you want, or else peel off your own and go barefoot while you wait.

Hey! What’s going on over there? Someone’s taking one of your socks! Stop, thief!

If you can’t make it to the tavern, you might find yourself holed up somewhere a little more unlikely. The limited space within Skyhold means there aren’t a lot of free rooms. That door you shoulder open in desperation might have an owner already. Intrusions aren’t always unwelcome, but beware of what -- or who! -- you might find.

5. Lots of fish… and lots of weather.
WILDCARD. Whatever you do, just remember: there’s a lot of rain, you’re very wet, and if you’re feeling amorous, keep in mind that everyone smells like wet wool. We cannot stress this enough.
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[personal profile] lightningcage 2016-04-18 02:27 am (UTC)(link)
The qunari keeping watch -- sitting outside a tent, huddles under a tree near his barely there fire when he hears footsteps. Kaaras is used to all sorts of odd sights -- it came with the territory as a mage, and Vashoth.

He raises a staff to better light the area when Will steps into view...

... and keeps walking as if he didn't see him. Kaaras has known others to walk in their sleep, before but it's cold and wet out. Something the man did not look prepared to endure in his attire. There are dangers lurking all around them, and the path is treacherous in the dark.

Standing up from his log, Kaaras begins to follow the man. It takes him a few moments to catch up. For a while, he follows in silence. Interestingly enough he doesn't seem bothered by any obstacles around him.

When the trail ends, they're... at some sort of ruin? It's difficult to say but he hurries forward when he sees that ledge. And how perilously close to the edge he is.

"Ser! What are you doing?" Without waiting for an answer, one large hand grabs his shoulder and yanks Will back from it.
Edited 2016-04-18 02:36 (UTC)
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[personal profile] feelslikefading 2016-04-18 11:09 am (UTC)(link)
It wasn't until he was hauled back from the edge of the whatever forgotten ruin he'd found himself on did will snap back t his senses with a startling jolt. Even more startling was coming back to reality in the cold, the rain, unfamiliar surroundings, and of course being drawn back by a qunari. It's nothing personal, exactly, there's just no such thing in his own reality, so Will cannot help starting at the sight of him, but that was compounded by everything else.

Will has dealt with so many of the monsters running around in his own imagination, that the surreal-ness of this reality shouldn't bother him. Not anymore, but who could truly blame him after waking up in so abruptly to find himself in such a state. There was that and there was also the fact that the qunari eerily reminded him of his own, personal wendigo...being familiar and not at the same time.

"I...don't remember falling asleep..." he finally said in a voice that suddenly betrayed how cold he really was. Not the best with social graces even at the best of times, though it was difficult while feeling compelled to cover yourself, Will did not forget them altogether, "thank you...ah...for not letting me leap to me doom. How far did I wander?"

More importantly how long would it take to get back? It almost seemed as though he were used to such occurrences and indeed this had happened once in the middle of winter.