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faderifting) wrote in
allthisshitisweird2016-09-15 06:33 pm
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TEST DRIVE MEME!
Surprise, Beartch

Bet You Thought Etc.
Maybe the Inquisition sent you, maybe you came seeking the Inquisition. Maybe you fell out of a rift into this world last week and are still just trying to find your feet. However it happened, early fall finds you in the Hinterlands. Tucked between Ferelden's massive Lake Calenhad and the icy Frostback Mountains, the Hinterlands are a hilly region covered in patchy forests and small farms trying to eke out a living between the boulders. Though somewhat remote, the area is rich with game and minerals and home to Redcliffe, a bustling town on a busy trade route.
The Inquisition has set up several camps and sent personnel to try to restore order to the region, unwilling to let it slip into chaos. There's a lot to be done, some of it straightforward killing bad things, some of it weird and nebulous morale-building.
I. DRAGONS
There is a dragon in the Hinterlands. Everyone knows this. It's difficult not to notice when a dragon flies overhead with a mouth full of screaming sheep (alas, the poor dead sheep) or scorches your fishing boat and makes you swim for it (alas, the poor soaked fishermen). But she's only rarely sighted, and her lair is as of yet unknown, if "yet" is defined as "the moment before this exact moment, right now." Because you've found her. She is, at this very moment, screeching so loud it rattles the cliff sides that are trapping you in her territory and raining fire down over the only clear path of escape. She and her two dozen children don't care if you only wanted some elfroot and spindleweed. They also don't care if you have a sword. You look way more delicious and less woolly than a sheep.
II. CROSSROADS
In the year since the Inquisition's formation, the Crossroads have changed. Most of the refugees from the Mage/Templar War have moved on--if not back home, to new places--and there's been some progress rebuilding the homes and fortresses ruined by the war. Very few people are still living in caves. But rather than quieting down, the Crossroads have begun to bustle. Between the Inquisition's locally stationed forces and the increasing number of travelers and merchants now that the roads are safer, there's enough business to support a tavern with a few rooms for rent, and the Crossroads are becoming a trading post in their own right rather than a dot of houses on the path to Redcliffe--a great place to stop for a drink, to buy basic weaponry, or to unload all of the bear skins you've collected.
III. BEARS
You have turned the wrong corner, forded the wrong stream, crested the wrong hill, entered the wrong cave. Maybe you are far from camp. Maybe you are in camp. Whatever has happened, wherever you are: you are being chased by bears. Did you provoke the bears? Are they huge? Babies? Fade-touched? Mage-controlled? What are they chasing you away from? What are they chasing you into? What do you plan to make out of their hide if you kill them? What do you think they'll craft out of your hide if they kill you?
IV. CRYSTALS
Members and trusted agents of the Inquisition are given access to one of the Inquisition's stores of ancient, mysterious sending crystals, allowing them to communicate instantaneously by voice. It's magic. And a magical excuse to ask everyone what their favorite constellation is in the middle of the night.
Or to call for help because you've been treed by bears.
Either way.
V. MISCELLANEOUS
Choose your own adventure! Hunt game, kill demons, gather herbs, track bandits, haggle over the price of armor, fall off a deceptively tall rock, get lost circling the same hill ten times trying to find a way up to the weird glowing skull on a stick you can see is up there, climb trees or abandoned towers, rummage around in empty homes, run from a dragon, cry over how cute that fennec fox you just shot was, set up camp and chat around the fire, knock yourself out (figuratively, or even literally if that's more your speed)-- the Hinterlands are your Frostback Mountain oyster.
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He laughed softly before finally unfolding his arms so that way Waver could get up. There were a number of places they could go here but the best was one that only he could provide for them and would be all too familiar for the mage. So once he was free to stand, he left the tavern to head out to where his horse was. That same black horse that he'd been riding on when he'd been pulled here, his dear friend Bucephalus.
Mounting him, he reached down to hold out his hand so that Wave might take it and he could pull him up onto it to ride in front of him as he had when he was smaller. In truth he was still a good deal shorter than him which meant this should still work nicely enough.
"We will go riding and talk."
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Seeing Bucephalus again was strange, but not as disorienting as seeing Rider had been. Horses existed that looked like Bucephalus, that acted like Bucephalus. Still, he gave the horse a friendly hello pat before taking Rider's hand.
It was a smoother motion than before, thanks to Waver's longer legs and better control of his great long limbs. No half falling over the saddle, just a smooth hop up and settling against Rider. This was far more leisurely than the last time
"Don't go too fast then," Waver said. "I'm not going to be screaming over galloping hoofs."
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"I will not ride fast. We are not in a hurry to reach locations just now and I know you will want to hear my voice."
Smiling as they went, Iskandar let a hand settle on the man's leg. Just to enjoy the comfort of being together like this.
"Now, where shall I begin for you?"
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He placed a single hand atop Rider's, like that was the thing steadying the bits of anger that wanted to come through rather than Waver's own self control.
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He held up the hand that had the shard buried in it. Like the one that Waver would have buried in his own since they were both Rifters. It ached for him but his pain tolerance was so high that he barely noticed. He had to wonder if it was the same for the mage before him.
"These have proven to be a link or an anchor that binds us to this world."
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"Right," he said faintly, turning his attention back to Rider.
"Have you managed to get anyone to follow your lead in world domination yet, or has learning world history been your primary occupation?"
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As badly as he might want to conquer, he wanted to do so as a human with all the limitations that came with that. Not all could understand him throwing away powers but it was his wish. To be fully human so that it took intelligence and charm to win the lands he desired.
"Besides, knowledge is a powerful tool."
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It was a nicer way of asking if he had contracted with someone else. Truth be told, it was a question Waver didn't want an answer to. Any response that wasn't 'no one' would be too devastating to hear.
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There were still some adjustments he was making to how his abilities worked now. However he had but one conclusion. He was not human. He was very much still a Spirit but in another form. Still a dead man walking.
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"Interesting," Waver said faintly, his back relaxing from the tension that had suddeny shot up it moments ago.
"And you've made friends, I take it?"
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He laughed and rubbed the top of Waver's head. He would have to look into getting Waver some friends as well. The boy might be a man now but he had a feeling he was just as hopeless as he'd always been. Some things just were not likely to change without him around. Of that he was certain.
"I am friends with mages as well. I shall have you meet them so you can see what differences there between you."
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He shifted, however, at the mention of other mages, unsure of what to make of it. There was no reason to assume that the social order of mages back home was the same in this world, but part of him still tensed at the idea.
"And if you were to describe the differences between them and me?"
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That was the biggest one he'd taken note of so far anyway. Naturally there were more but he hadn't quite dipped into the fast depths of what magic was like here. Primarily because he'd not been here long and he'd thought he'd like to start with the histories first.
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To Waver, it sounded like good, old fashioned fear of ghosts and the supernatural. Ridiculous for a mage, whose trade was precisely in the beyond and the impossible.
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He was not one to hide what he was but he didn't always remember to share everything. Besides, he viewed the larger parts of himself as the fact that he was a King of Conquerors and that he was Alexander the Great. Though, he supposed that he didn't really act like a spirit was supposed to in this world. Honestly they probably just thought him to be an ordinary human with the only thing odd being that he was a rifter.
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Still, that bothered Waver. If someone misunderstood what Rider was, what the nature of his king really meant, that could be a boatload of trouble down the road. Nothing Waver wanted to deal with, in the end.
"Any any important events I've missed? Histories that you've memorized and I need to know about?"
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It was like the mistrust and he knew that. Still, he'd been forming relationships with these people, showing them there was more to the rifters. There were always going to be some that should be hated but not all. He would show them he could be trusted as a valued ally.
Chuckling, he patted the leg his other hand was on.
"That is a lot to share. We will have plenty of time for that but for now I wish to hear of the life you lived until now. You can only keep this from me for so long."
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"Well, after, everything," he began, having long decided that everything was the kindest way to sum up the emotional toll of Rider's death and Fuyuki's fire. "I stayed in Fuyuki for a bit to earn travel money, then proceeded to do that. Not for very long though, because--"
Because he got Kayneth killed and felt guilty over it.
"I felt some level of responsibility for Kayneth's death, and thus compelled to return to Clock Tower and help the family return from the brink of ruin. The new head of the Archibald family gave me Kayneth's title in thanks."
A mixed blessing, and one that came with serving a pint sized mage terror who pretended Waver was a sibling that she could do nothing but tease endlessly. Not his favorite thing in the world.
"I became a teacher at Clock Tower, and eventually head of the Modern Magecraft Theories department. I have students, including several deeply annoying ones, and one who--" Waver paused. How to describe his relationship with Gray was a stumbling block in any conversation. She was a student, but she was also a body guard and at this point, someone he could probably extend personal trust to. "She goes above and beyond that title, even if she looks like Saber's gray haired twin."
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"She looks like Saber? Though she is no Servant? I wonder if perhaps her ancestry is shared with that woman."
It would make sense anyway...
He laughed then and gave Waver's head a rub like he was still a boy. "You have come so far! I might have to stop calling you a boy at this rate!"
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A gesture filled in Waver's silence. Gray's face brought back an avalanche of memories that ten years on, were still hard to process. In the same silence though, there was Rider's great hand, and thus the prerequisite fussing and swatting at Rider that was a foundation of their bond together.
"Hey, watch the hair!"
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"Or perhaps I shall still call you 'boy' since you still act just like you did all those years ago!"
Iskandar laughed again then gave him a pat on the head. Just to tease him. Far better than having the mage think about sad things like what seeing a face that looked like Saber meant for him.
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Taking a sobering sigh, Waver leans his head back as to better look Iskandar in the eye
"So what's next?"
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Oh. Wait. He just realized something rather important.
"Have you a place to sleep there?"
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Waver hadn't really been anticipating going to another world, and so his bag was just half-work, half-books he was reading in his down time. Mystery novels, mostly.
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Problem solved as far as he was concerned. Sleeping in the hay would work just fine for them! (Probably not for Waver's hair but one problem at a time.)
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