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allthisshitisweird2017-02-25 07:19 pm
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TEST DRIVE MEME!

I ROLL TO SEDUCE THE BEAR
Tucked between the massive Lake Calenhad and the icy Frostback Mountains in Ferelden’s chilly, hilly south, the Hinterlands are a region covered in patchy forests, small farms, and a bustling fishing village called Redcliffe. The region was recently the frontline of a war between mages and Templars, but the Inquisition’s military presence has restored order and is now focused on helping the locals and influx of refugees rebuild their lives. Whether you’re a recent recruit or a hardened veteran, a Fereldan local or someone who recently fell out of a rift from another world, you may be asked to go lend a hand.
I. FLOODS
A burst of unseasonably warm weather (in no way inspired by real life events) is initially greeted with relief, gloves discarded and scarves unwrapped—but followed within the week by severe flooding across the region. Maybe you’re sent out to help debris from a road or collect the bodies of those swept away. Or maybe you’re less lucky and instead there when the waters come, shepherding refugees to higher ground, or caught riding in the flow on a dislodged roof or log. Maybe there’s a bear on the roof with you.
II. TREASURE HUNTS
Given the lack of banks and lockboxes, when the people here have something they value, they often hide it—under the ground, in a tree, behind a waterfall. So here you are, with a sketch of some landmarks found on a body, trying to find… something. If you find it, it might be useful: weapons, runes, a stash of supplies. Or it might be someone’s box of racy letters and a request to deliver them to a now-married woman who will slap you on delivery.
III. BEARS
You have turned the wrong corner, forded the wrong stream, crested the wrong hill, entered the wrong cave. Maybe you are far from camp. Maybe you are in camp. Whatever has happened, wherever you are: you are being chased by bears. Did you provoke the bears? Are they huge? Babies? Fade-touched? Mage-controlled? What are they chasing you away from? What are they chasing you into? What do you plan to make out of their hide if you kill them? What do you think they'll craft out of your hide if they kill you?
IV. CRYSTALS
Members and trusted agents of the Inquisition are given access to one of the Inquisition's stores of ancient, mysterious sending crystals, allowing them to communicate instantaneously by voice. It's magic. And a magical excuse to ask everyone what their favorite constellation is in the middle of the night.
Or to call for help because you've been treed by bears.
Either way.
V. MISCELLANEOUS
Choose your own adventure! Hunt game, kill demons, gather herbs, track bandits, haggle over the price of armor, fall off a deceptively tall rock, get lost circling the same hill ten times trying to find a way up to the weird glowing skull on a stick you can see is up there, climb trees or abandoned towers, rummage around in empty homes, run from a dragon, cry over how cute that fennec fox you just shot was, set up camp and chat around the fire, knock yourself out (figuratively, or even literally if that's more your speed)—the Hinterlands are your Frostback Mountain oyster.
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It had been years since Cole had shown much in the way of overt emotion, not since that chant had stabbed through him, ripped the confusion from him and left him bare to his own reality. But Compassion wasn't really there in the moment and it was just Cole starting to cry quietly into Rhys' neck, tears lost in the hot water.
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He tried and failed to speak for some minutes. And when he finally did. It was one of his poor attempts at humour.
"So, everything back to normal for us, then?"
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Rhys' words elicit just a small sound and Cole clinging tighter, as though fearful he was going to be removed.
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He'll hold Cole closer to show that he means the words he spoke. Though, at some point, he'll have to get dressed and Cole will need dry clothes.
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Eventually he calmed and relaxed, his grip loosening so he was simply hugging, rather than clinging desperately.
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"I should have tried to find you."
He was sorry for that as well. All of his regrets will probably be coming out the next few days. Evangeline had been such a positive influence when it came to things like this, he's going to be a bit off without her to offer him balance. He'll stop apologising for things eventually, but it will take longer than it would have had she been around.
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Cole has his own confessions to make. Not now, right now he's too grateful to be here, warm and held and trying to let the fact that Rhys is here sink in.
"And then, then... you were safe. With Evangeline. It was enough."
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"And I sometimes had trouble finding you when you didn't mind if you were found...."
He could accept that. He still felt guilty for not even trying, but he could accept that he wouldn't have been able to find Cole even if he had tried.
"Only because of my mother. I had lost everything, however briefly."
It still made him sad sometimes when he thought about it. He went quiet again for a few moments. Then realised, they'd been here for... sometime. And the way Cole was sitting was cutting off blood-flow to one of his legs.
"If you're feeling better, I should probably get out of the water. I've been in here longer than you."
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"I'm sorry," Cole whispered, because he could have fought to stay, but he didn't, he had let the darkness take him. "Okay."
He clambered out, soaked to the bone and still fully dressed, but he moved so he didn't get water on the dry clothes and the towel. "I hadn't been in the springs before."
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It took Rhys a bit longer to get out, if only because the one leg had fallen asleep. He smiles at Cole as he picks up the towel and offers it to him. The tunic will work enough for now and he doesn't want Cole to get too cold.
"Well, it's a bit better without your clothes on."
He slips into the tunic and then slides his feet into his shoes. Then he stares at his armour, debating how to carry it.
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He also wasn't very good at being a person, just standing there swaying on his feet. "You could wrap it in the towel to carry it."
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Because Cole's idea was good and Rhys didn't want to discourage him. Sometimes teaching is about compromise.
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He took the towel and held it, gaze distant. "I don't usually make myself dry. It just happens."
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"Well, how do you know if it's good or not, if you don't give it a try?"
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"I... don't." Without his hat, he looked more like his old self, the Ghost. "Cole didn't usually dry. Wash fast, dress fast, get away."
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Really, it's more of an invitation than a request. So, he's going to dry Cole off, if he'll let him.
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"Right you just stand there and let me take care of things."
He did a quick ruffle through Cole's hair. Then he started at Cole's legs and moved up, drying him as much as he could and ended with putting the towel through Cole's hair again. Finally, he ended with wrapping the towel around Cole's arms.
"There we are. Much better."
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"Yes." He did feel less heavy. Maybe there would be less cold chill once they were outside again. "Should I show you who you should talk to now?"
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"I suppose they can send someone for the armour. And both of us should dry properly."
He made a gesture that Cole should lead the way.
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He recognised the name Cullen as well, but only from reputation, not because he had met the man before.
"I would be grateful. Thank you, Cole."
He still thought he should help the other man with his own armour, but then, he also figured that both of them needed a little time to sort out everything that had just happened.
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But as they walked, a bit more of the usual Cole showed himself. Whispering to himself, odd thoughts he caught as they walked by, once teleporting himself across a hallway because there were people in the way and it was just what he did, smoke curling in his wake.
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"So how long have you been here at Skyhold? And why did you choose to come here?"
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He stops at a shelf and picks up a bottle and suddenly veers off, appearing alongside a couple huddled by a fireplace, setting the bottle down and reappearing next to Rhys.
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