Fade Rift Mods (
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allthisshitisweird2021-10-02 11:29 pm
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TEST DRIVE MEME!
TEST DRIVE MEME

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:47, and the war continues. An enemy force partially occupies Orlais and has decimated several Marcher Cities, while the Chantry, aided by the Inquisition, has marshaled Orlais and the faithful of Southern Thedas into a new Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.
You're part of (or allied with, recently hired by, imprisoned by, etc.) a newer organization that's an offshoot of the Inquisition, dubbed Riftwatch, that consists mainly of these otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable. Their goal is to do what the Chantry can't or won't do, to go more directly after Corypheus and the dark magic he employs, and to keep the Veil from coming apart entirely.
Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from killing you. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.
I. THE SIEGE OF STARKHAVEN: North of Kirkwall, Corypheus' forces have occupied Hasmal, laid waste to Tantervale, and has now besieging the city of Starkhaven. An army of Marchers led by Sebastian Vael has returned from the Exalted March to press against the Tevinter force, but Riftwatch's aid is still needed. With the assistance of Riftwatch's griffons, you might be doing aerial surveillance of the enemy force or swooping into the city to provide supplies and news to the people holding the walls, then bringing news and valuables back out to deliver to the Marcher force outside. Or you could be engaging directly by harassing enemy camps from the air or dealing with mages the Marchers are less equipped to face.
II. THE WAKING SEA: When Riftwatch isn't traveling by air (or magic mirror), it frequently travels by sea, courtesy of allied pirate ships. So welcome aboard. The sea is choppy and frequently violent—violent storms, violent enemy ships, or both at once—and the crew may not have much patience for incompetence, so either make yourself useful above or try not to get sick below.
III. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and cellars hosting gamblers. (Or maybe you can work all the time, and you're in the city to do some official shopping, try to spy on a suspicious character, or show a potential financial backer a good time.)
IV. SEND A MESSAGE: Each member of Riftwatch (or rifter, or ally) is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.
V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.

While in some alternate, tidier timeline, the War against the Elder One ended years ago, you're not in that timeline. It's 9:47, and the war continues. An enemy force partially occupies Orlais and has decimated several Marcher Cities, while the Chantry, aided by the Inquisition, has marshaled Orlais and the faithful of Southern Thedas into a new Exalted March against the army of demon-bound Wardens, Red Templars, Venatori loyalists, and darkspawn Corypheus has amassed. Rifts are still scattered across the continent, periodically spitting out strangers from strange worlds with green-glowing anchors embedded in their hands. There's no Herald of Andraste to save Thedas. Someone else is going to have to do it.
You're part of (or allied with, recently hired by, imprisoned by, etc.) a newer organization that's an offshoot of the Inquisition, dubbed Riftwatch, that consists mainly of these otherworldly new arrivals, rebels and Wardens, and other people who want to prevent the apocalypse without necessarily marching under the Chantry's banner to do it. Their headquarters is an island fortress called the Gallows—formerly a Circle of Magi, more formerly a prison for slaves, but its new occupants have done a good job removing the more grotesque reminders of that past and making the place livable. Their goal is to do what the Chantry can't or won't do, to go more directly after Corypheus and the dark magic he employs, and to keep the Veil from coming apart entirely.
Maybe you're here because you want to help. Maybe you need the money (though there isn't much of it). Maybe you acquired an anchor and sticking around is the only way to prevent your hand from killing you. Maybe you've been sent by the Chantry or some other entity to keep an eye on everyone—they're rumored to be a lot of weirdos and troublemakers. Or maybe you're a new rifter and just going where the nice people with swords tell you that you need to go.
I. THE SIEGE OF STARKHAVEN: North of Kirkwall, Corypheus' forces have occupied Hasmal, laid waste to Tantervale, and has now besieging the city of Starkhaven. An army of Marchers led by Sebastian Vael has returned from the Exalted March to press against the Tevinter force, but Riftwatch's aid is still needed. With the assistance of Riftwatch's griffons, you might be doing aerial surveillance of the enemy force or swooping into the city to provide supplies and news to the people holding the walls, then bringing news and valuables back out to deliver to the Marcher force outside. Or you could be engaging directly by harassing enemy camps from the air or dealing with mages the Marchers are less equipped to face.
II. THE WAKING SEA: When Riftwatch isn't traveling by air (or magic mirror), it frequently travels by sea, courtesy of allied pirate ships. So welcome aboard. The sea is choppy and frequently violent—violent storms, violent enemy ships, or both at once—and the crew may not have much patience for incompetence, so either make yourself useful above or try not to get sick below.
III. KIRKWALL: Even when enormous evil darkspawn are trying to take over the known world and you and your colleagues might be the only ones who can truly stop him, you can't work all the time. And when you aren't working, Kirkwall is there for you with its dingy Lowtown taverns, its flashy Hightown establishments, its market stalls and street musicians and cellars hosting gamblers. (Or maybe you can work all the time, and you're in the city to do some official shopping, try to spy on a suspicious character, or show a potential financial backer a good time.)
IV. SEND A MESSAGE: Each member of Riftwatch (or rifter, or ally) is assigned a blue crystal, small enough to wear around the neck, that can transmit voice messages, as well as an enchanted book tied to that crystal that can be used to exchange written messages. They're secure enough to discuss the war, if you'd like to get down to business, but loosely controlled enough to ask a question or play a game with only a few rolled eyes from people who hate fun.
V. WILDCARD: From the Gallows' library to the pirate islands off the coast, from Hightown's high-priced market stalls to the bloody frontlines of the war, Thedas is yours to explore.
doctor stephen strange | mcu | rifter
the waking sea.
crystal.
wildcard.
crystal.
If you don't want to be pickpocketed, the best recommendations are "not alone" and "not looking like an obvious rifter".
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( it could be drier, but if he's still in quarantine then it might well still be new information; she provides it as such. )
Mine is almost certainly bigger than yours.
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→ action.
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library.
In his spacious office, he barks out a laugh.
And it's later that he goes seeking him out. Nerds are predictable, so Tony tries the library, content to just kind of roam around the expansive fortress until he gets lucky, but turns out he does not have to, turning his head in the direction of a curse breaking studious silence.
"Kiss your mother with that mouth?" is as automatic as breathing, Tony coming to a stop just in sight. He is—to Strange—a younger version of himself, at least by a significant handful of years. Dressed in renfaire chic, rolled sleeves and jerkin and trousers all in earthy tones, scuffed boots of a more Robin Hood sensibility than, say, dress shoes or custom trainers.
The corner of his mouth pulls rueful. "Sup."
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Still. At the sound of that voice, Strange looks up from the towering piles of books he’s surrounded himself with, and he blanches.
There’s the innate instinct to be just as blasé and nonchalant back, match the attitude tit-for-tat, except—
(except that the last time Stephen Strange’s life intersected with Tony Stark’s, he was at his funeral, the death that Stephen himself had tidily lined up for him, maneuvering the other man toward that sacrifice like a convenient rook on the chessboard—)
So Strange goes still, instead. Looks at him for a little too long, as if he’s seeing a ghost. When he marshals himself back together, he’s steadied out his voice, aims for that nonchalance and very nearly hits it. “This isn’t some kind of fever dream, right? Knocked on the head a bit too hard, fell under a hallucinatory spell, started imagining a medieval Tony Stark?” A beat. “This is you, right?”
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The hand drops.
"Yeah it's me," Tony supplies, easy, flat affect as he wanders on closer, a slight realigning mid-step towards the stack of books at the edge of the table. He'd caught that long look, and he can do the arithmetic on it, and so becomes more interested in diverting his focus towards picking up the top most book with handsy familiarity, scanning the title, flipping it open.
So begins his vague inspection as to what Stephen Strange is reading voraciously and generally, plus he needs a prop. "Missed the welcome wagon, sorry about that. Coulda thrown a party."
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kicks in door (again)
hands u starbucks
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Carriage Ride
Ellie was one of the Riftwatch agents in the area of the V.A.N.E. that sounded the alarm, so she's who Stephen got.
Ellie's "about" twenty-three years old and looks all of sixteen, with freckled skin and more scars than most seasoned mercenaries, and two missing fingers on her left hand. She carries a bow and arrow and probably a half-dozen blades. She might've been easy to discount if she hadn't been there almost immediately, fighting alongside Stephen.
Each of her arrows carry a terrifying accuracy, and at one point she threw a molotov at the fucking thing. May have also called it a cunt.
... and she'd also gone invisible. More than once.
She has a good firm handshake. And a shard that matches his.
She's cleaning off one of her knives as Stephen talks, pulling a face at the sticky residue and trying to polish it on her cloak. It's not going so hot.
"Was that something from your nightmare, or do you fight those things on the regular where you're from?"
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Strange’s own cloak is muddied and stained with horrors; he keeps expecting it to animate and wring itself out, but there’s no sign of life from the piece of clothing any longer. He keeps frowning down at it, running an absentminded touch over its edges, before he finally just unclasps the thing and starts to fold it reverently in his lap. Laundry. He’ll have to find laundry when they get to wherever they’re going.
“You seem like you know what you’re doing in a fight, though.” He’s met enough capable kids by now that it doesn’t startle him as much as it should — Kamar-Taj was full of scrappy orphans learning magic — although she seems even more hard-bitten than America. His gaze had initially snagged and caught on those missing fingers, before he tactfully looked away. “Did you say your name was Ellie?”
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She says it with a half-smile. She clocked his glance at her fingers, but everyone does that a few times when they first meet, and she's gotten used to it. Instead she watches the special care that Stephen takes with his asymmetrical cloak, which admittedly is pretty cool-looking. Hopefully the stains aren't permanent.
"So do you," she says -- even if his magic isn't working quite right, it's easy to see that he's a mage of some kind, and by the look in his eyes when he struggled to create sparks between his hands, he's used to being a lot better at this.
"If you fight stuff like that a lot."
Ellie nods, adjusting her bow -- the light flashes along the side of it, where fade-crystal is embedded near-seamlessly in the wood.
"Yeah. Just Ellie. And you're-" she pulls a face, trying to make sure she heard it right.
"Strange? That sounds like a superhero name."
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library
And a desire to learn everything possible.
He absolutely respects that last point, and he's always inclined to be kinder to and more fascinated by Rifters. The tall (Maker, why are they always! so! tall!) newcomer seems to be fine gathering his own books, but Mobius has given a few pointers on where certain topics are, tomes to recommend. Otherwise, he's stayed out of the way, watching out of the corner of his eye.
Later, he'll learn that this is the man Stark had talked about during the Conclave, and a lot of things will fall neatly into place.
When it's late, and the candle's starting to drip enough to be a danger to the newcomer, he slides into the chair opposite, nudging a pile of books to one side. "They aren't gonna sprout legs and walk away if you leave them until morning."
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When Mobius takes a seat at his table, Strange glances up. The corner of his mouth tugs into a faint smile; only mildly self-conscious.
“Morning always seems too far away, don’t you think?” He does obligingly set the current tome aside and sink backwards in his chair, though, scarred fingers pinching at the bridge of his nose. His eyes ache more than he’s used to; it turns out that squinting at parchment paper by candlelight is more difficult than a brightly-lit lamp or tablet screen. Even the ancient Nepalese monastery had had wi-fi.
“I used to astral project during my sleep so I could keep studying even while my body was unconscious. I’ve tried and it doesn’t work here, so… I suppose I’m making up for lost time.”
Obsessive tendencies, check.
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Because the fuck is astral projecting, must be some Rifter shit!!! And if there's one thing that Mobius has a particular interest in, it's Rifter shit.
"I can just stash these away until you actually do that whole sleeping thing you can't astral project yourself out of." His eyes squint, like he's working at a very interesting puzzle. He can take two plus two and get somewhere approximately around four. "Morning'll come soon enough. But, you wouldn't be the only one burning the midnight oil. Astral projecting, is that basically letting your spirit wander around while you're out? And then you bring it back in and retain everything that it saw and learned?"
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rune examination
He then seems to realize some or all of that might need more explanation, given that the man is a new face. "...do you know about red lyrium, or should I elaborate?"
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“Lyrium,” Strange repeats, his brow crinkling in thought as he combs his memory for that reference. He’s an excellent student, but there has been quite a lot of information to absorb during this introductory period.
“Magical steroids, right?” Are Thedans familiar with the concept of steroids? He adjusts, recites what he remembers: “Processed and used to enchant items, and mages can ingest them to enhance their own abilities? I don’t know yet what’s special about the red kind, though.”
(He also puts a mental pin in the phrase the samples we’re experimenting on, which seems ominous.)
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He's saved from asking about steroids, at least for now, by the elaboration. Instead, he nods. "It's not only enhancement, though it does do that too. Mages can use lyrium to enter the Fade while fully conscious, instead of only in dreams. But other than that, you're all correct. Red lyrium is ... well, I should probably connect you with Ser Niehaus, she's done more work on the details of this and some of it is over my head. But on some very basic level, lyrium seems to be alive. Red lyrium is lyrium that's been infected with a condition called the Blight."
He smiles, briefly. "I don't know if you wanted an entire basic Thedosian history lesson, but I suppose it gives more context to what the runes are for. I can go on if you like." Julius, does, at least have enough self-awareness to actually check that before just plowing through.
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runes
She looks at him, then at the runes. She's wearing a pair of basketball shorts and a hoodie that's seen better days; actually, her entire outfit looks pretty nasty by this point. Anyway, she's not native, is the point. That'd be obvious even if it weren't for the anchor shard in her palm.
"I think they keep the floor clean." She's... half-right?
whew sry for the late reply, derailed by illness
But as his attention shifts back to who spoke, he glances up at the girl — and her clothing screams rifter. He never thought he’d be so glad to see a hoodie. His expression brightens, and he climbs back up to his feet with a little grunt, dusting off his knees. His back aches; getting older is no joke.
“You look like you took a wrong turn after gym class.”
no worries!
"Yeah, kind of." She's looking him over more closely now. She feels like she can clock other rifters pretty well, not just by their clothes but by their attitudes. The fact that this guy namedropped the Roomba helps, too. "I play basketball at the University of Arizona." A pause. "Played," she corrects, sounding resigned to it now.
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crystal;
[—is nearly toneless, in a way that implies occupation rather than lack of interest (though for a stranger it may be hard to tell), and accented somewhere on the spectrum of Slavic.]
No need to wait.
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Ah, but there’s drinking in the Gallows dining hall, and then there’s soaking in the full sights once I’m allowed outside the fortress. [ Dryly: ] I’m looking forward to start writing Kirkwall restaurant reviews.
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[conversational humidity level: 0%]
The Hanged Man is the exemplar for alehouses, I believe. You may find more or less memorable venues. Just, eh... stay within Lowtown to start.
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— wildcard.
"No," she screamed, voice hoarse and raw, filled with the anguish that threatened to consume her if left unchecked.
Instead of being with her boys for however long sleep manages to take her, Wanda found herself aimlessly wandering through the S.W.O.R.D. Headquarters — that same feeling of despair swelling up within her as she rounded corners, desperate to escape, but around each corner was another set of hallways. At least that was until she rounded this corner, where she found herself face to face with a Despair demon and some number of wraiths that made her feel outnumbered in some forest in the middle of Ferelden — that was until she realized there were others around her and the familiar face of someone she didn't think she'd see for a long time, if ever again.
Once the battle concluded and as they began making their way back to Kirkwall, Wanda did her best to ignore and avoid him, talking with the Riftwatch agents, and once she was under quarantine, it was easy to lose him in the Gallows.
After what feels like weeks, she's tired of avoiding him — or rather, she's running out of places to hide and excuses, so she decides to seek him out to get this awkwardness over and get things on the table. There are only so many places a man like Stephen Strange can be, and thankfully he's in the first place she decides to look, buried behind several large stacks of books.
Standing a distance away, dressed in some robes she managed to find, she watches him wondering if this was how he looked at the Sanctum or when he was studying at Kamar-Taj — this leads her to wonder how different things would have been if she had been taken in by him instead of left to fend for herself, to deal with the heartache and fraying mental state alone. Maybe, somewhere out there, there's a version of her that was taken in by him after Tony's death — but now's not the time to think of such things.
"I shouldn't be surprised that some version of you was here," she eventually speaks up, stepping closer but giving him a wide enough birth for caution's sake.
rubs hands together!! ds2 spoilers all over this thread
He’s been sitting on that knowledge for weeks now, mouth pressed into a thin line, biting down on that hideous recent twist to their personal history. Like walking around a bomb and hoping it won’t go off again. There’s quite a few reasons why he hasn’t told Tony yet — one of them being, the Scarlet Witch isn’t as indescribably powerful here as she would’ve been back home — but that ugly fear is still there, humming beneath his skin.
But they had gotten through to her by the end, Stephen thinks. He hopes.
His blue-green eyes drift down to Wanda’s sleeves, the turn of her wrist, her hands, instinctively looking for those burnt-black fingertips. The grip of the Darkhold is gone, of course it’s gone, it hadn’t even been there when she’d been jettisoned out of that rift, but looking for it is still like a tic.
“Of course. It’s just like home,” he says, lightly, an attempt at a joke. But there’s still a tightness to his jaw and a rigid set to his spine, watching her like he’s keeping an eye on a predator, looking for quick movements. He wishes he didn’t have to.
And then, because he’s not exactly above being curt and blunt when he needs to be, ripping off the band-aid:
“Are we finally done pretending the other person doesn’t exist?”
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As he watches her, she watches him, her head cocking to the side, which makes the rogue copper strands that came loose from her braid fall haphazardly into her face and over her shoulder. Wanda doesn't blame him for watching her, keeping a keen eye on the hands clasped daintily in front of her, showing that she isn't a threat at the moment.
She's watching him for the same reason, positioning herself so she can see his hands beneath the table for sudden movements.
They've lost trust and faith in one another, but that's to be expected with everything they've gone through — with all she has done.
"I wasn't expecting any of this," she says as she finally unclasps her hands and motions around them, "least of all, seeing you there as soon as I stumbled out. Didn't think we'd see each other for a long time."
How long has it been since she brought Mount Wundagore down on herself and his decaying alternate self? It didn't feel like that long ago, and she expected to have more time to deal with her — issues ( or at least some of them ) before facing him again. Yet here they are, thrust together and expected to play nice to help protect this world.
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